#include "SpellStat.h"

float SpellStat::CastingTime[TOTAL_SPELLS] = 
{
            /*eS_FireBolt		*/	1.5f, // 1.5f original
            /*eS_FireBall		*/  4.0f,
            /*eS_FireWall		*/  2.0f,
            /*eS_IceShield		*/  5.0f,
            /*eS_FrostNova		*/  0.0f,
            /*eS_FrostBolt		*/  1.0f,
            /*eS_GustWind		*/  1.0f,
            /*eS_LightningBolt	*/  2.0f,
            /*eS_ChainLightning	*/  4.0f,
            /*eS_StoneSpike		*/  2.0f,
            /*eS_Tremor			*/  2.0f,
            /*eS_WallMud		*/	3.0f,
            /*eS_Decay			*/  1.0f,
            /*eS_DrainLife		*/  5.0f,
            /*eS_PWDeath		*/	5.0f,
            /*eS_RaiseSkeleton	*/  4.0f,
            /*eS_BoneArmor		*/  5.0f,
            /*eS_Revive			*/  4.0f,
            /*eS_SElemental		*/  5.0f,
            /*eS_SLesserDemon	*/  5.0f,
			/*eS_SMajorDemon	*/  5.0f
};

float SpellStat::SpellCooldown[TOTAL_SPELLS] = {
            /*eS_FireBolt		*/	0,
            /*eS_FireBall		*/  10,
            /*eS_FireWall		*/	20,
            /*eS_IceShield		*/  0,
            /*eS_FrostNova		*/  25,
            /*eS_FrostBolt		*/  0,
            /*eS_GustWind		*/  10,
            /*eS_LightningBolt	*/  0,
            /*eS_ChainLightning	*/  10,
            /*eS_StoneSpike		*/  0,
            /*eS_Tremor			*/  30,
            /*eS_WallMud		*/	20,
            /*eS_Decay			*/  0,
            /*eS_DrainLife		*/  0,
            /*eS_PWDeath		*/	60,
            /*eS_RaiseSkeleton	*/  10,
            /*eS_BoneArmor		*/  0,
            /*eS_Revive			*/  60,
            /*eS_SElemental		*/  30,
            /*eS_SLesserDemon	*/  60,
			/*eS_SMajorDemon	*/  90
};


